Category: Ideas

Modules: Prototyping

SeafoodWatch

One of the products from this program will be lesson modules that can be applied in workshops as well as at alumni events (as follow-on sharing). I am not considering selling modules to 3rd parties since quality control and experience may be off-base.

The first module that I am working on is one which is based on the pocket guides developed by the SeafoodWatch program of the Monterey Bay Aquarium. I remember how this seemingly simple printed material had such an influential piece of sustainability knowledge contained within. It certainly promotes the desired human behavior and makes it easier to sustain the behavior.

I intend to introduce this module initially during my alumni visit to SP, and apply it to one or more of the Summer 2012 workshops. I think this module contains all the elements we desire to apply: knowledge, communication, persuasion, utility, access, competitive, scalable, directional, and not least of all, affordable to produce.

In a way, I have prototyped the experience by working on my own portable pocket guide and I have been carrying it around in my wallet for several months now, and even occasionally pulled it out to show people. As a prototype, such a card is a great conversation piece and a simple way to start introducing an idea.

For this module at the start, we will need materials and a way to design the layout (hand drawn/sketched or computer-generated?). One should probably then engage in a brief brainstorming/sandbox exercise to divergently think of possible topics. Then would come the prototype designs (including how to fold; the final product should be professionally printed). One should then carry around the prototype and perform focus group use to get feedback.

One could even practice how to get the topic that is on the card into a conversation to give oneself the guerrilla marketing edge and create the opportunity to pull out the card.

This has made me think about the Chinese language iPad app that Prof Leckie just showed me this week. What would be the competitive advantage/weakness of this wallet-fitting card? People still carry business cards, so card carrying doesn’t seem to be disappearing.

UPDATE: I recently went for a visit to Singapore Polytechnic – mainly to followup with students who attended the June 2011 workshop – and had the opportunity to test the exercise in quick-designing pocket guides such as those mentioned above. The group consisted of about 13 students of the forthcoming June 2012 group, and 9 students of the June 2011 group. I started by handing out the SeafoodWatch pocket guides as a reference point. Then I explained that the objective of the exercise was to design your own pocket guide. Each person in the group had 15 minutes to design a pocket guide, thinking up a topic, figuring out the folded layout and drawing on a piece of paper. 15 minutes is hardly enough to complete the pocket guide, and so after 15 minutes the work-in-progress was passed to another student – whose job was to finish off the card – which included figuring out the idea of the card and filling the rest of the content. After another 15 minutes, the pocket guide was passed to another student who was given 15 minutes to analyze the card and come up with a 15 second pitch (i.e., something to say about the card and interest a passer-by). SP staff took turns being the casual passer-by and each student took turns making their 15 second pitch. We made remarks about eye-contact, grabbing interest and covering the most relevant feature – within the 15 seconds which is about the time limit a stranger might allow – if all goes well. We made observations how our passer-by actors reacted to the pitch – with positive interaction (i.e., taking hold of the card) or disinterest (e.g., lost eye contact). This exercise demonstrated:

(a) how a small object (i.e., the pocket guide) can be used to advance an idea,
(b) seat-of-the-pants design keeps the overall theme simple enough to be able to collaborate with others (i.e., the second designer and the pitcher),
(c) that focus is critical when pitching an idea to a stranger,
(d) the process of extending an idea (second designer) also requires creativity,
(e) always have an idea (or a few) at the ready in case an opportunity arises suddenly.

Based on this experience, we could use this exercise for open house events as a way of showing how creativity, ideation, design, readiness and delivery have to come together. And when the delivery is “pitch-perfect” and shows personal commitment to the idea, leadership comes through.

YCISL Informational Video + 6 Take-Home Messages

Today, I produced a short 2-minute video, mostly based on PowerPoint slides, that provides a high-level overview of the YCISL program’s rationale and themes.

http://www.stanford.edu/group/sdgc/ycisl/movieycislinfo2012.html

I also revived a previous PowerPoint slide set that was also intended as a short video describing the six take-home messages of the YCISL workshop. This has been posted as a slideshow…

http://www.stanford.edu/group/sdgc/ycisl/index.html

Take-Home Lessons: Questions & Answers

Key to the success of a YCISL workshop is to sustain conversation and thought exchange so that there is dynamic learning. Our workshops are designed to be interactive with the goal of participants deriving useful take-home lessons. Fundamentally, we can set rhythm using questions and provide tonal variety with answers. We also know that students are already quite good at providing answers (after all that is what schools teach), so our main task will be to get them as skilled at providing questions. We can thus teach by setting good examples, and prompting questions. We can also examine how one interprets questions and synthesize an answer – through both convergent and divergent thinking.

The title to this take-home lesson may be: Lead with Questions. Give your best answer.

So why develop questioning skills? The obvious answer is that the most efficient ways to fill in knowledge gaps is to ask questions, collect the answers, and apply to the gaps as needed. One would also use questions to set scopes and frameworks when brainstorming and problem-solving. Questions are critical for problems for which are not fully defined – where data is needed or can never be properly known. Questions are needed for due diligence as well as definition and clarity.

Extra dimensions we can summon – that students would be not well acquainted with – include (a) encouraging a series of questions (perhaps well-sequenced) that coherently pursue a point [maybe 20 questions?], and (b) questioning the ideas of others (especially authority).

Perhaps we can create a Question game?

Speakers: A Focus on Eye-Openers

Advice for Prospective Speakers: Select topics that are eye-openers for the students.

Two possible approaches:
(1) The curtain pulls back on the stage. Describe a setting and storyline that builds from nothing, and makes the viewers eyes dart all over, wanting to take it all in.
(2) Looking at something in a different way. Sometimes, one gets used to how something appears without really looking at new details.

Life Lessons from Going Through a Car Purchase Decision-making Experience

I am thinking about a car purchase again – it’s one of those life phases that one goes in and out at fairly regular intervals. There’s a life lesson in there – about making decisions, compromising, prioritizing, and moving ahead. For cars, I rate Safety as #1. Comfort and reliability are the next most important criteria for me. There’s utility, convenience and road visibility as well that I would call priorities. Then, cost-to-own, fuel efficiency, looks and power are towards the tail end – something has to be at the bottom of the list!

It’s tough enough to prioritize these factors, but there are complications/tough challenges still:

(1) How do you match these priorities with the car? Just about every auto manufacturer does not make Safety their #1 priority [they have a list too]. It’s probably somewhere around #5 or so. How do you make a decision when priorities are not in-synch?

(2) If the purchase involves two decision-makers, how do you proceed with a purchase where the priority list does not EXACTLY match?

For the YCISL, we could focus on computers or digital cameras – or anything the participants would care to suggest. There are decision-making lessons in this exercise, but there are various other skills and attitudes to be assessed.

Basic Thinking Question: What are _____ going to look like in x years?

One of the basic questions one could pose to stimulate brainstorming and critical thinking is…

“What is [name your product/thing] join to look like in x years?” The answer could be in terms of form or function or both.

This question is related to another that I would like workshop participants to ask themselves…

“Where do you see yourself in x years?”

For the purpose of sharing insight in the workshop setting, the “product/thing” question would likely be more fun and participants may be more open to sharing thoughts.

So, for example, one could open conversation by asking “What are the streets in your city going to look like in 10 years?” I thought of this question because of the several instances that I am familiar where dirt roads have become busy thoroughfares. For those who experience “dirt roads” presently, I am wondering whether they can imagine traffic lights, pedestrian crossings, street lights, good drainage, no pot holes, cat eye reflectors, handicap accessible curb ramps (including those bumpy pads) pedestrian walk/don’t walk lights, walk chirping sounds, and so on (there are so many amazing things about cutting edge streets these days). Even the transformation to LED traffic lights has been quite amazing. Even if the participant lives in an area where the streets already have these features, what else could be done?

For the YCISL workshop, the question I would ask would have the students think about it for 24 hours, perhaps make it part of the photo blog exercise and look around the Stanford campus or elsewhere.

Perhaps, it could something simple like “staircases” (and they could look around various buildings on campus) or “windows.” On the personal product side, we could do digital cameras or personal computers.

Idea: Build-a-Store Brainstorming Project

The following could be done as a rapid-fire 1-hour brainstorming assignment.

A group of students would be asked to design a store (and this is the only requirement) for KIDS.

Originally, I was thinking about a Toy store but have each group discuss about stretching and staying within this scope. For example, a Toy store might sell what mainstream consumers might consider toys, or they could have collector’s toys, or just a subset of the Toy realm (eg, BoardGames, or Video Games) – or they could have magazines/comics on top of toys – if they think that is what would “drive” kids to their store.

The subsequent idea is to design any store so long as the appeal is to KIDS. Preferably, the store would be something that could be set up at their school – either as something that would open regularly (eg, daily, weekly or monthly) or just once a year (eg, something for the holidays or a school event).

Some of the things that they would brainstorm and pull together are:
(1) Scope of the store – customers (eg, age and male/female/both) and type of goods/wares/services
(2) Sample of actual items they would want to sell
(3) Purpose of having the store
(4) Positioning of the store (how it fits into the proprietors or school’s goals); uniqueness and appeal
(5) Look of the store – design a storefront (real or virtual)
(6) Name of the store, design a logo and create a slogan
(7) Plans for growth and sustaining interest

Since this is just a brainstorming (dreaming) exercise, we would not discuss logistics. The intention of this exercise is for students to express their dreams without substantial practical consideration.

Question: What is wrong with today’s cell phones?

This is a predicament I have found myself  in previously on various occasions. A product that you have been using for quite some time – learned it, used it, become quite fond of it, gotten attached to it – has reached it’s end-of-life; and you have the darnedest time trying to select a replacement. What might be so challenging? Part of the problem might be shifting feature sets, but there’s also the issue of build quality (eg, workmanship) and greater complexity (eg, feature-overflow). There are a couple of examples worth mentioning here:

1. Cable Television. When cable television first became available, it was quite straightforward to understand and a good value (compared to getting free over-the-air signals). Things got better as television sets got built-in cable tuners and larger and flatter screens. Next, value began to decline with higher subscription rates and the addition of undesired channels (polluted packages). The polluted packages also led to a decline in user experience and overall user-friendliness. The downswing has recently reached a new low with the switch from analog to digital service. Suddenly, the disadvantages of satellite television were thrown in with cable, and value plunged.  User experience was also impacted. But despite this horrible odyssey, a bright clearing has revealed itself – nothing terribly new, but it feels so pure and innocent. Digital Over-The-Air (OTA) signals! The old rooftop antennas miraculously have become of state-of-the-art utility again, and televisions with built-in tuners are no longer handicapped. With a little support from internet television, we find ourselves freed from polluted packages. Sanity has also returned with channels within the two-digit realm and quite straightforward to remember – and it’s generally QUALITY programming. Oh, and it’s subscription fee-free! Simplicity returns!

2. Clothing. What is the matter with the clothing industry? Low cost generally equates with low quality (workmanship and durability) and sometimes, high cost is unjustified by low quality. There are a few high cost-high quality options out there (Timberland comes to mind) but not enough. Lands’ End used to be the model for low cost-high quality but they have lost their edge and are hindered by limited choices. Tailor-made is available but quite set apart from mainstream. Why do low cost clothes have to be ill-fitting?

Not all products have gone through this plunge back to earth. I think digital cameras have been hugely positive (but the addition of HD video makes me wince, and I am saddened by the disappearing art of film developing) and automobile choices are generally on the right track (except the Hummer).

So back to the impetus for this entry…cell phones. There have been several tremendous advancements…most notably miniaturization, but also lower SAR readings. Competing digital technologies such as GSM vs CDMA has also been interesting with neither presently looking to be pushed out (ie, Betamax’d). Sure, GSM is more popular in general around the world, but phone to tower connections are relatively poor (and therefore require more unsightly cell phone towers). And cell phone plans (in the US) also have gone the way of cable television rates with poor value and lack of simple and affordable options. Hardware has also suffered with divergence to low-cost, poor quality units or high-cost, feature-excessive models. If we think about the quadrants model, there certainly is a lack of low-cost pro, and premium consumer models (ie, ones that work well but are not overly complicated).

So, for YCISL this may be a good way to introduce and discuss the use of the quadrants model to identify opportunities. For the hands-on part, we might be able to have students bring their cell phones and we would try different approaches to categorizing to quadrants. Then we could discuss how a model in a presently populated quadrant might be modified to fit into an empty quadrant, and see if that makes market sense.

Exercise: Prototyping with Lego

I am thinking it may be possible (and fun) to reproduce the iPod prototype unveiling experience described in Chapter 30 of “Steve Jobs” by Walter Isaacson. Fadell had designed 3 prototype models whose purpose was for Steve Jobs to inspect (for look and feel, as well as features). Fadell put what he considered the top candidate under a bowl (hidden from view). The presentation started with a layout of the components and then assembling them to show the various ways they could or would go together.

At this point, the book does mention Lego blocks which is something that has previously been used in the YCISL workshop.

The story continues with the unveiling of the #2 and #3 prototype models. Since the actual models were carved from styrofoam, there wasn’t any operational functionality (ie, no “click and feel”) but the creative concept could be considered. In fact, it was probably critical to the iPod’s success that engineering was not considered at this stage. There was a little bit of brainstorming with what-if? thinking as they considered modifications to the models. When the #1 prototype model was un-hidden [important so that it would not attract too much early attention], it seemed that it addressed the creative energy that they had experienced just moments before, and there was instantaneous agreement about the direction to take.

We could do this as a YCISL exercise. Students could build a series of optional base models [selected from the sandboxing phase] and build models using Lego pieces. The exercise would then involve prototyping for look and feel, and the packaged feature set. We would then need one group of students to present their prototypes and another group to be the audience. We would do the what-if? so presenters and presentees have their views in the open. Then the members of the audience would select the best candidate. We could then have a discussion about the presentation, the chosen prototype and whether they felt they could move forward or had to trace back.

 

Exercise: Your Personal Vocabulary List

This is a straightforward exercise to initiate a short and accessible list of words that one can use in writing. In writing proposals, essays, college essays, etc., one needs to show depth in wording to produce a positive impression (so this most important when making a first impression). The basic idea is that some words more accurately define an action or emotion, and that the reader needs this clarity to empathize with the meaning.

At one end, when “bland” words are chosen, the reader may become disinterested…

Instead of “said”, one could use (where appropriate) “argued”, “pleaded” , “denied” or “explained.” Attaching an adjective would also greatly expand the impact of carefully chosen words. For example, “pleaded vehemently” which creates a scene/action readily imagined.

The words that we hope to include are those that engage/stimulate interest and emotion (eg, hope, sympathy, happiness, beneficial), even empathy. They can also affect the feeling of time and place. We would aim to influence, persuade and take control.

Unfortunately, at the other extreme is the frequent use of words not in the average person’s vocabulary (this harms momentum and perhaps interest).

Now for the exercise – some  starting prompts:

1. Imagine your favorite pastime – how would you describe it?
2. What word best describes your hero?
3. What word best describes the most exciting/engaging part of your favorite movie?
4. How does your favorite television commercial make you feel?
5. What kind of books do you like to read?
6. Imagine that you are dancing. How would you describe it?
7. What word would you use to describe a pile of work in front you?
8. What word would you use to describe something very important?

Some of my favorite words:

Positivity
1. efficacious – can be used to describe people, ideas, work and many other things.
2. dichotomy – can be used to describe relationship of ideas; especially useful when debating two sides of an issue.
3. convergence – denotes movement of both tangible (technologies) and intangible (ideas) objects.
4. motivate – can be used to demonstrate an effort to change or a change agent which lends to revealing something new (always exciting to discover something new!)
5. inspiration – can be used to introduce a high-level factor and build a connection to/association with something already highly regarded or promising.
Other candidates: versatile, commendable, amicable, compelling

Negativity
1. ferocious –  example of word that conjures thankful feeling of not being in the same situation; describes a personal state (eg, fever) or a stressor (hurricane).
2.  fallacy – expresses a strong opinion and position; sets expectation of forthcoming proof/evidence/support.
3. unrelenting – denotes length of time of a stressor in which a subject can go through one or more significant phases/changes such as in mood.
4. tension – if used properly, the reader will start to feel tense in a physical reaction/manner; builds empathy.
5. perfunctory – can be used to influence the reader that something is not worth thinking of in detail; comes across as robotic/programmed or void of emotion.
Other candidates: inconsequential, dimunitive, impediment